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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vsubstract_NeedToImplement(void)
{
double x2 = 5;
double z2 = 3;
double exp = Vsubstract2(x2,z2);
double result = 2;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}