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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vsubstract_NeedToImplement(void)
{
double x1 = 234;
double z1 = 12;
double exp = Vsubstract(x1,z1);
double result = 222;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}