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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_viereckUmfang_NeedToImplement(void) {
double a = 4;
double b = 7;
double result = viereckUmfang(a, b);
double ergebnis = (2 * a) + (2 * b);
TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
}