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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_dreieckUmfangn_NeedToImplement(void) {
double a = 4;
double b = 7;
double c = 9;
double result = dreieckUmfangn(a, b, c);
double ergebnis = a + b + c;
TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
}