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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_trapezUmfang_NeedToImplement(void) {
double a = 15;
double b = 5;
double h = 9;
double result = trapezUmfang(a, b, h);
double ergebnis = (2 * h) + a + b;
TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
}