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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vlength_NeedToImplement(void)
{
double a = 6;
double b = 8;
double c = 0;
double exp = Vlength(a,b,c);
double result = 10;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}