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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Anlagenintensitaet(void) {
double a =12300;
double b = 600000;
double result = Anlagenintensitaet(a,b);
double ergebnis = 4878.048780;
printf("Testergebniss %f", ergebnis);
TEST_ASSERT_EQUAL_FLOAT(result, ergebnis);
}