19 lines
276 B

#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vsubstract_NeedToImplement(void)
{
double x3 = 50;
double z3 = 3;
double exp = Vsubstract3(x3,z3);
double result = 47;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}