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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vmiddle_NeedToImplement(void)
{
double x3 = 11;
double z3 = 13;
double exp = Vmiddle(x3,z3);
double result = 12;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}