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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Vskalort_NeedToImplement(void)
{
double x1 = 2;
double x2 = 6;
double x3 = 3;
double z1 = 7;
double z2 = 8;
double z3 = 2;
double exp = Vskalort(x1,x2,x3,z1,z2,z3);
double result = 0.000000;
TEST_ASSERT_EQUAL_FLOAT(result,exp);
}