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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_vPunkt_NeedToImplement(void)
{
double x1 = 1;
double x2 = 2;
double x3 = 3;
double z1 = 4;
double z2 = 5;
double z3 = 6;
double p1 = 7;
double p2 = 8;
double p3 = 9;
double exp = vPunkt(x1,x2,x3,z1,z2,z3,p1,p2,p3);
double result = 0.000000;
TEST_ASSERT_EQUAL(result,exp);
}