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26 lines
420 B
26 lines
420 B
#include "unity.h"
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#include "funktion.h"
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void test_vPunkt_NeedToImplement(void)
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{
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double x1 = 1;
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double x2 = 2;
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double x3 = 3;
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double z1 = 4;
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double z2 = 5;
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double z3 = 6;
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double p1 = 7;
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double p2 = 8;
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double p3 = 9;
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double exp = vPunkt(x1,x2,x3,z1,z2,z3,p1,p2,p3);
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double result = 0.000000;
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TEST_ASSERT_EQUAL(result,exp);
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}
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