#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
void test_Vmultiplier_NeedToImplement(void)
double x2 = 7;
double m = 3;
double exp = Vmultiplier(x2,m);
double result = 21;
TEST_ASSERT_EQUAL_FLOAT(result,exp);