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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_velocity_NeedToImplement(void)
{
double a=30;
double b= 3;
double c=5;
double result=velocity(a,b,c);
double ergebnis=45;
printf("Testergebniss %d", ergebnis);
TEST_ASSERT_EQUAL_FLOAT(result, ergebnis);
}