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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_grenzGewinn_NeedToImplement(void)
{
double a =2000;
double b = 2;
double c = 2859;
double result = grenzGewinn(a,b,c);
double ergebnis = 1141;
printf("Testergebniss %f", ergebnis);
TEST_ASSERT_EQUAL_FLOAT(result, ergebnis);
}