#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vsubstract_NeedToImplement(void) { double x2 = 5; double z2 = 3; double exp = Vsubstract2(x2,z2); double result = 2; TEST_ASSERT_EQUAL_FLOAT(result,exp); }