#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vskalort_NeedToImplement(void) { double x1 = 2; double x2 = 6; double x3 = 3; double z1 = 7; double z2 = 8; double z3 = 2; double exp = Vskalort(x1,x2,x3,z1,z2,z3); double result = 0.000000; TEST_ASSERT_EQUAL_FLOAT(result,exp); }