#include "unity.h"
#include "funktion.h"

void setUp(void)
{
}

void tearDown(void)
{
}

void test_Vsubstract_NeedToImplement(void)
{
    double x3 = 50;
    double z3 = 3;
    double exp = Vsubstract3(x3,z3);
    double result = 47;
    TEST_ASSERT_EQUAL_FLOAT(result,exp);
}