#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vadd_NeedToImplement(void) { double x3 = 1; double z3 = 2; double exp = Vaddx3(x3,z3); double result = 3; TEST_ASSERT_EQUAL_FLOAT(result,exp); }