#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vadd_NeedToImplement(void) { double x2 = 1; double z2 = 2; double exp = Vaddx2(x2,z2); double result = 3; TEST_ASSERT_EQUAL_FLOAT(result,exp); }