#include "unity.h"
#include "funktion.h"

void setUp(void)
{
}

void tearDown(void)
{
}

void test_Vsubstract_NeedToImplement(void)
{
    double x2 = 5;
    double z2 = 3;
    double exp = Vsubstract2(x2,z2);
    double result = 2;
    TEST_ASSERT_EQUAL_FLOAT(result,exp);
}