#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vsubstract_NeedToImplement(void) { double x3 = 50; double z3 = 3; double exp = Vsubstract3(x3,z3); double result = 47; TEST_ASSERT_EQUAL_FLOAT(result,exp); }