#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vsubstract_NeedToImplement(void) { double x1 = 234; double z1 = 12; double exp = Vsubstract(x1,z1); double result = 222; TEST_ASSERT_EQUAL_FLOAT(result,exp); }