#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vangle_NeedToImplement(void) { double x1 = 2; double x2 = 2; double x3 = 4; double z1 = 2; double z2 = 2; double z3 = 4; double exp = Vangle(x1,x2,x3,z1,z2,z3); double result = 11; TEST_ASSERT_EQUAL_FLOAT(result,exp); }