#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vmultiplier_NeedToImplement(void) { double x3 = 8; double m = 2.5; double exp = Vmultiplier(x3,m); double result = 20; TEST_ASSERT_EQUAL_FLOAT(result,exp); }