#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_vPunkt_NeedToImplement(void) { double x1 = 1; double x2 = 2; double x3 = 3; double z1 = 4; double z2 = 5; double z3 = 6; double p1 = 7; double p2 = 8; double p3 = 9; double exp = vPunkt(x1,x2,x3,z1,z2,z3,p1,p2,p3); double result = 0.000000; TEST_ASSERT_EQUAL(result,exp); }