#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vparallel_NeedToImplement(void) { double a = 1; double b = 2; double c = 3; double d = 4; double e = 5; double f = 6; double exp = Vparallel(a,b,c,d,e,f); double result = 1.000000; TEST_ASSERT_EQUAL_FLOAT(result,exp); }