#include "unity.h" #include "funktion.h" void setUp(void) { } void tearDown(void) { } void test_Vlength_NeedToImplement(void) { double a = 6; double b = 8; double c = 0; double exp = Vlength(a,b,c); double result = 10; TEST_ASSERT_EQUAL_FLOAT(result,exp); }