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#include "unity.h"
#include "funktion.h"
void setUp(void) { }
void tearDown(void) { }
void test_Vadd_NeedToImplement(void) { double x2 = 1; double z2 = 2; double exp = Vaddx2(x2,z2); double result = 3; TEST_ASSERT_EQUAL_FLOAT(result,exp); }
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