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  1. #include "unity.h"
  2. #include <math.h>
  3. #include "funktion.h"
  4. void setUp(void)
  5. {
  6. }
  7. void tearDown(void)
  8. {
  9. }
  10. void test_kreisUmfang_NeedToImplement(void) {
  11. double r = 8;
  12. double result = kreisUmfang(r);
  13. double ergebnis = 2 * M_PI * r;
  14. TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
  15. }