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  1. #include "unity.h"
  2. #include "funktion.h"
  3. void setUp(void)
  4. {
  5. }
  6. void tearDown(void)
  7. {
  8. }
  9. void test_Vsubstract_NeedToImplement(void)
  10. {
  11. double x2 = 5;
  12. double z2 = 3;
  13. double exp = Vsubstract2(x2,z2);
  14. double result = 2;
  15. TEST_ASSERT_EQUAL_FLOAT(result,exp);
  16. }