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#include "unity.h"
#include "funktion.h"
void setUp(void) { }
void tearDown(void) { }
void test_Vmultiplier_NeedToImplement(void) { double x3 = 8; double m = 2.5; double exp = Vmultiplier(x3,m); double result = 20; TEST_ASSERT_EQUAL_FLOAT(result,exp); }
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