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#ifndef CHARACTER_H
#define CHARACTER_H
typedef struct {
int id,amount,damage,healing,mana;
char name [50];
} Item;
typedef struct {
int strength,dexterity,intelligence,healthPoints,manaPoints,level,exp,maxExp;
int attack,armor,maxHealthPoints,gold,weaponClass,statPoints,status,statusDuration;
char name [50];
Item *inventory[10];
} Player;
typedef struct {
int attack,durability;
char name [50];
} Weapon;
enum {
SWORD = 1, BOW = 2, STAFF = 3
};
enum {
STRENGTH = 1, DEXTERITY = 2, INTELLIGENCE = 3, HEALTHPOINTS = 4, MANAPOINTS = 5, LEVEL = 6, EXP = 7, MAXEXP = 8
};
void setPlayerHealthPoints (Player *player, int newHealthPoints);
int getPlayerHealthPoints (Player *player);
void setPlayerStrength (Player *player, int newStrength);
int getPlayerStrength (Player *player);
void setPlayerDexterity (Player *player, int newDexterity);
int getPlayerDexterity (Player *player);
void setPlayerIntelligence (Player *player, int newIntelligence);
int getPlayerIntelligence (Player *player);
void setPlayerLevel (Player *player, int newLevel);
int getPlayerLevel (Player *player);
void setPlayerExp (Player *player, int newExp);
int getPlayerExp (Player *player);
void setPlayerMaxExp (Player *player, int newMaxExp);
int getPlayerMaxExp (Player *player);
void increaseStat (Player *player, int stat, int amount);
int calculateStatIncrease (Player *player, int amount);
void setPlayerMaxHealthPoints (Player *player, int newMaxHealthPoints);
int getPlayerMaxHealthPoints (Player *player);
void setPlayerAttack (Player *player, int newAttack);
int getPlayerAttack (Player *player);
void setPlayerArmor (Player *player, int newArmor);
int getPlayerArmor (Player *player);
void setPlayerGold (Player *player, int newGold);
int getPlayerGold (Player *player);
void levelUp (Player *player);
void setPlayerName (Player *player, char newName[]);
char* getPlayerName (Player *player);
void setPlayerWeaponClass (Player *player, int newWeaponClass);
int getPlayerWeaponClass (Player *player);
int getWeaponAttack (Weapon *weapon);
void setWeaponAttack (Weapon *weapon, int newAttack);
int getWeaponDurability (Weapon *weapon);
int setWeaponDurability (Weapon *weapon, int newDurability);
int calculateDamage (Player *player,Weapon *weapon);
void setPlayerStatPoints (Player *player, int newStatPoints);
int getPlayerStatPoints (Player *player);
void initializePlayer (Player *player,int weaponClass);
void setItemID (Item *item, int newID);
int getItemID (Item *item);
void setItemAmount (Item *item, int newAmount);
int getItemAmount (Item *item);
void setItemDamage (Item *item, int newDamage);
int getItemDamage (Item *item);
void setItemHealing (Item *item, int newHealing);
int getItemHealing (Item *item);
void setItemMana (Item *item, int newMana);
int getItemMana (Item *item);
void setItemName (Item *item, char newName[]);
char* getItemName (Item *item);
void putItemInInventory (Player *player, Item *item, int inventorySlot);
void initializeInventory (Player *player);
Item * getItemInInventory (Player *player, int inventorySlot);
void setPlayerStatus (Player *player, int newStatus);
int getPlayerStatus (Player *player);
void setPlayerStatusDuration (Player *player, int newStatusDuration);
int getPlayerStatusDuration (Player *player);
int checkStatus (Player *player);
void setPlayerManaPoints (Player *player, int newManaPoints);
int getPlayerManaPoints (Player *player);
#endif