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#ifndef SPELL_H
#define SPELL_H
#include "character.h"
typedef struct {
int damage, healing, manaCost, effect, effectDuration;
} SpellEffect;
enum {
SPELL_EFFECT_NONE = 0, SPELL_EFFECT_BURN = 1, SPELL_EFFECT_FREEZE = 2, SPELL_EFFECT_STUN =3 , SPELL_EFFECT_REGENERATION = 4
};
SpellEffect spellFireball(Character *character);
SpellEffect spellHeal(Character *character);
SpellEffect spellLightning(Character *character);
#endif