#include #include #include #include #include "player.h" // PLAYER INVENTORY // add and remove Player addItemToInventory(Item *availableItems, int itemIndex, Player actualPlayer) { int counter = actualPlayer.itemCounter; actualPlayer.itemInventory[counter] = availableItems[itemIndex - 1]; // -1 to get right index (items begin - 1,2,3,4...) actualPlayer.itemCounter += 1; return actualPlayer; } Player removeItemFromInventory(int itemIndex, Player actualPlayer) { Item items[maxItems]; // actualPlayer.itemInventory int i, index = -1; for (i = 0; i < maxItems; i++) { if (i == itemIndex) { // printf("%d - '%s' has been removed from inventory.\n", actualPlayer.itemInventory[i].id, actualPlayer.itemInventory[i].itemName); index = i; break; } } if (index != -1) { // shift all the element from index+1 by one position to the left for (i = index; i < maxItems - 1; i++) actualPlayer.itemInventory[i] = actualPlayer.itemInventory[i + 1]; /*printf("New Array : "); for(i = 0; i < maxItems - 1; i++) printf("%d ",actualPlayer.itemInventory[i].id);*/ } else printf("Element Not Found\n"); actualPlayer.itemCounter = actualPlayer.itemCounter - 1; return actualPlayer; } // currency Player setTotal(Player actualPlayer, int value) { actualPlayer.wallet = value; return actualPlayer; } Player addMoneyToPlayer(Player actualPlayer, int money) { int newTotal = money + actualPlayer.wallet; actualPlayer = setTotal(actualPlayer, newTotal); return actualPlayer; } // show void showInventory(Player actualPlayer) { int inventoryItemCounter = actualPlayer.itemCounter; if (inventoryItemCounter == 0) { printf("*** Inventory is empty *** \n\n"); } else { printf("*** Inventory *** \n\n"); for (int i = 0; i < actualPlayer.itemCounter; i++) { // printf("%d: %d - %s\n", i, inventory[i].id, inventory[i].itemName); printf("> %s - %d\n", actualPlayer.itemInventory[i].itemName, i); } } printf("\n\n"); }