137 Commits (22a2f5c22153ca73780de72c2c06a6efef4c5552)

Author SHA1 Message Date
Ronja Awe 27d170b01f return-typ geändert 2 years ago
Ronja Awe 4e0f06b273 Gegangenen weg makiert 2 years ago
Ronja Awe a77663b73d refactoring: variablennamen geändert 2 years ago
Ronja Awe ecb3df3e5d If für noch nicht am Ziel erstellt 2 years ago
Ronja Awe 8014dae17d Funktion wegsuchen erstellt 2 years ago
Ronja Awe 26229fcc6c funktion printlabyrinth erstellt 2 years ago
Ronja Awe 376ced0c85 refactoring: funktionsname geändert 2 years ago
Kai Kehres 1e32d9cce6 prod: created new function checkStatus 2 years ago
Kai Kehres cf7d5d026d prod: created spellRegeneration 2 years ago
Kai Kehres 8f0b7bf088 prod/test: creatd function spellLighning 2 years ago
Kai Kehres 08d666542d prod: created getter and setter StatusDuration 2 years ago
Kai Kehres c4cadbbec0 prod: created getter and setter for character status 2 years ago
Kai Kehres 28b4f0e1ac refactoring: changed the return type of spells to new Struct SpellEffect and updated tests to resemble this 2 years ago
Kai Kehres 8910a0d9a1 prod/test: creates spellHeal function and test 2 years ago
Kai Kehres 40fcf6746c prod/test: created new files spell.c /.h and test_spell.c and function spellFireball 2 years ago
Kai Kehres ddf08bfef0 prod: created function getItemInInventory 2 years ago
Kai Kehres daea02f10a prod: created initializeInventory function 2 years ago
Kai Kehres 09893d1efa prod: created function putItemInInventory 2 years ago
Kai Kehres a9711f8a78 prod: created new struct item and getter setter 2 years ago
Kai Kehres 6c6e4d32ed prod: created function create randomized enemy 2 years ago
Kai Kehres cb948599c8 prod: new function initializeCharacter 2 years ago
Kai Kehres ac50591e76 prod: new Stat and getter Setter 2 years ago
Ronja Awe a85c4bf4d5 variable und if schleife mit bool hinzugefügt 2 years ago
Ronja Awe e09c3516c2 refactoring: var-namen geändert 2 years ago
Ronja Awe d2e64ae388 if schleife im Fall ergebnis = 0 hinzugefügt 2 years ago
Ronja Awe 883c98b798 refactoring: variable gelöscht + return variable 2 years ago
Kai Kehres 0e26ef798c prod/test: created calculateDamage function and Unittests 2 years ago
Kai Kehres 9c611496b9 prod: getter and setter for weaponClass 2 years ago
Kai Kehres b5236dad9c prod: created struct weapon and getter setter for attack and Durability 2 years ago
Kai Kehres 557375b9b6 refactoring: changed enemyDamaged function parameter and variables in the function 2 years ago
Kai Kehres c00b79a1f1 refactoring: changed enemyHeal function 2 years ago
Kai Kehres 7780e81c61 refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes 2 years ago
Kai Kehres 1e1d7697a3 refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes 2 years ago
Kai Kehres 6b0a6f6f64 refactoring: changed player Alive function parameters to struct character 2 years ago
Kai Kehres b493f97146 prod: changed returntype of getcharactername 2 years ago
Kai Kehres 197e696ef6 prod/test: created getter and setter for charactername 2 years ago
Kai Kehres eb7b7c07f6 prod/test: created function rollInitiative and Unittest 2 years ago
János 85979f40ae player can now get gold after a fight 2 years ago
János a18fede745 refactoring: moved useful functions to dif library 2 years ago
János 89a76a1a36 player gets exp after combat 2 years ago
János 2b3c1809f1 enemy now needs potions to heal 2 years ago
János d092c9f5b9 Changed Heal and Damage Functions 2 years ago
János b2c7caa08b refactoring: Split play Heal/Damage 2 years ago
Aimee Reincke 7f8d4445d8 refactoring: improved consistency and clarity 2 years ago
János d6cdcd00a6 refactoring: fight function switched to structs 2 years ago
Aimee Reincke fe59a58926 refactoring: extracted setScore function 2 years ago
János e633c8c6d3 refactoring: playerHealth() now uses Char Struct 2 years ago
Aimee Reincke 2914b8d985 refactoring: extracted runGame function 2 years ago
Ronja Awe 7420e7709c refactoring: sprache und variablen in blackjack 2 years ago
Aimee Reincke c166123a00 improved random numbers 2 years ago