KRUGSON
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1d863f9410
|
added removeItemFromInventory with test
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2 years ago |
KRUGSON
|
2aea5ab079
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added struct player & func addItemToInventory
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2 years ago |
KRUGSON
|
12d6f1143a
|
added items with test and items.map file
|
2 years ago |
KRUGSON
|
f0bf30dc0f
|
added map with test
|
2 years ago |
KRUGSON
|
d73a90e6b0
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added nav_helper with test
|
2 years ago |
Aimee Reincke
|
de66f5ef8d
|
refactoring: more cohesive naming
|
2 years ago |
Ronja Awe
|
ff173f7340
|
weiteres labyrinzh hinzugefügt
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2 years ago |
Ronja Awe
|
2cf6c7a5fa
|
Funktion labyrinthauswahl hinzugefügt
|
2 years ago |
Ronja Awe
|
3ca77efa51
|
Testfall beim letzten versuch gewonnen hinzugefügt
|
2 years ago |
Ronja Awe
|
dd8ee0b8be
|
Testfall für verloren hinzugefügt
|
2 years ago |
Ronja Awe
|
2bbaff4c4e
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userinput hinzugefügt
|
2 years ago |
Ronja Awe
|
d57c095e3d
|
refactoring: ausgabe und variablennamen geändert
|
2 years ago |
Ronja Awe
|
4ea6bdf485
|
else für falsche antowort hinzugefügt
|
2 years ago |
Ronja Awe
|
d0828ccdbe
|
Funktion labyrinthschritte hinzugefügt
|
2 years ago |
Aimee Reincke
|
706f6b31bc
|
test for no winner yet
|
2 years ago |
Aimee Reincke
|
51818122b7
|
Field full no winner
|
2 years ago |
Aimee Reincke
|
f0a9f0fdde
|
computer wins game
|
2 years ago |
Aimee Reincke
|
4333fbf343
|
Player wins Game
|
2 years ago |
Ronja Awe
|
90f80c32b1
|
testfall für verzweigungen hinzugefügt
|
2 years ago |
Ronja Awe
|
c485a3c87b
|
if Anweisung nach links hinzugefügt
|
2 years ago |
Ronja Awe
|
07524ab01c
|
if Anweisung nach oben hinzugefügt
|
2 years ago |
Ronja Awe
|
df3ed5c1b2
|
if anweisung nach rechts hinzugefügt
|
2 years ago |
Ronja Awe
|
84cbf04cf1
|
if anweisung nach unten hinzugefügt
|
2 years ago |
Ronja Awe
|
22a2f5c221
|
refactoring: funktionsnamen geaendert
|
2 years ago |
Ronja Awe
|
27d170b01f
|
return-typ geändert
|
2 years ago |
Ronja Awe
|
4e0f06b273
|
Gegangenen weg makiert
|
2 years ago |
Kai Kehres
|
64be330664
|
refactoring: changed Character to Player in all Files
|
2 years ago |
Ronja Awe
|
ecb3df3e5d
|
If für noch nicht am Ziel erstellt
|
2 years ago |
Ronja Awe
|
8014dae17d
|
Funktion wegsuchen erstellt
|
2 years ago |
Ronja Awe
|
26229fcc6c
|
funktion printlabyrinth erstellt
|
2 years ago |
Aimee Reincke
|
ac8629e1f8
|
invalid user Input
|
2 years ago |
Kai Kehres
|
896b0934c8
|
prod: created function dodge
|
2 years ago |
Aimee Reincke
|
2cbe1727f0
|
valid user Input
|
2 years ago |
Aimee Reincke
|
491c824967
|
added Tic Tac Toe files
|
2 years ago |
Ronja Awe
|
376ced0c85
|
refactoring: funktionsname geändert
|
2 years ago |
Kai Kehres
|
cf7d5d026d
|
prod: created spellRegeneration
|
2 years ago |
Kai Kehres
|
8f0b7bf088
|
prod/test: creatd function spellLighning
|
2 years ago |
Kai Kehres
|
28b4f0e1ac
|
refactoring: changed the return type of spells to new Struct SpellEffect and updated tests to resemble this
|
2 years ago |
Kai Kehres
|
8910a0d9a1
|
prod/test: creates spellHeal function and test
|
2 years ago |
Kai Kehres
|
40fcf6746c
|
prod/test: created new files spell.c /.h and test_spell.c and function spellFireball
|
2 years ago |
Kai Kehres
|
09893d1efa
|
prod: created function putItemInInventory
|
2 years ago |
Kai Kehres
|
143104533b
|
refactoring: extracted function calls out of the assert
|
2 years ago |
Ronja Awe
|
e09c3516c2
|
refactoring: var-namen geändert
|
2 years ago |
Ronja Awe
|
d2e64ae388
|
if schleife im Fall ergebnis = 0 hinzugefügt
|
2 years ago |
Kai Kehres
|
0e26ef798c
|
prod/test: created calculateDamage function and Unittests
|
2 years ago |
Kai Kehres
|
557375b9b6
|
refactoring: changed enemyDamaged function parameter and variables in the function
|
2 years ago |
Kai Kehres
|
7780e81c61
|
refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes
|
2 years ago |
Kai Kehres
|
1e1d7697a3
|
refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes
|
2 years ago |
Kai Kehres
|
6b0a6f6f64
|
refactoring: changed player Alive function parameters to struct character
|
2 years ago |
Kai Kehres
|
eb7b7c07f6
|
prod/test: created function rollInitiative and Unittest
|
2 years ago |