|
|
@ -9,6 +9,7 @@ |
|
|
|
#include "items.h" |
|
|
|
#include "shop.h" |
|
|
|
#include "player.h" |
|
|
|
#include "commands.h" |
|
|
|
|
|
|
|
bool gameRunning; |
|
|
|
bool acceptedRules; |
|
|
@ -134,21 +135,28 @@ void processInput(char userInput[20]) |
|
|
|
} |
|
|
|
else if (strcmp(userInput, "shop") == 0) |
|
|
|
{ |
|
|
|
int result = openShop(availableItems); // result > 0 -> integer = index of item OR result = 0 -> cancel |
|
|
|
if (result > 0) |
|
|
|
Room actualRoom = map[playerPosition]; |
|
|
|
if (actualRoom.shopAvailable == 1) |
|
|
|
{ |
|
|
|
actualPlayer = addItemToInventory(availableItems, result, actualPlayer); |
|
|
|
int result = openShop(availableItems); // result > 0 -> integer = index of item OR result = 0 -> cancel |
|
|
|
if (result > 0) |
|
|
|
{ |
|
|
|
actualPlayer = addItemToInventory(availableItems, result, actualPlayer); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
printf("You can't access the shop from here."); |
|
|
|
} |
|
|
|
} |
|
|
|
else if (strcmp(userInput, "inventory") == 0) |
|
|
|
{ |
|
|
|
showInventory(actualPlayer); |
|
|
|
showInventory(actualPlayer); |
|
|
|
} |
|
|
|
else if (checkMove(userInput) == 1) |
|
|
|
{ |
|
|
|
printf("Wrong Input!\n"); |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// function for checking user input of exit |
|
|
@ -232,5 +240,10 @@ void printStatus() |
|
|
|
printf("%s\n", actualRoom.nameRoom); |
|
|
|
printf("%s\n", actualRoom.msgRoom); |
|
|
|
printf("\n"); |
|
|
|
|
|
|
|
char *possibleCommands = malloc(sizeof(char) * (500)); |
|
|
|
possibleCommands = getPossibleCommands(map[playerPosition], playerPosition); |
|
|
|
printf("%s", possibleCommands); |
|
|
|
free(possibleCommands); |
|
|
|
} |
|
|
|
} |