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@ -17,6 +17,7 @@ typedef struct enemy{ |
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bool playerAlive(int health); |
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bool playerAlive(int health); |
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int playerHeal(int health, int damage, Character* character); |
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int playerHeal(int health, int damage, Character* character); |
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int playerDamaged(int health, int damage, int armor, Character* character); |
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int playerDamaged(int health, int damage, int armor, Character* character); |
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int rollInitiative (Character *character); |
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void enemyHeal(enemy *enemy, int healAmount); |
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void enemyHeal(enemy *enemy, int healAmount); |
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void enemyDamaged(enemy* enemy, int damage); |
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void enemyDamaged(enemy* enemy, int damage); |
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bool enemyChoosesHeal(enemy* enemy); |
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bool enemyChoosesHeal(enemy* enemy); |
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