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@ -12,6 +12,7 @@ bool acceptedRules; |
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// declare needed variables |
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Room *map; |
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int inputCounter = 0; |
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// content |
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char *gameInstructionsFile = "../../src/content/game_instructions.txt"; |
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@ -27,6 +28,7 @@ void acceptInstructions(); |
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void processInput(); |
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int checkExit(); |
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int checkMove(); |
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void printStatus(); |
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int main() |
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{ |
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@ -44,8 +46,10 @@ int main() |
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{ |
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while (gameRunning == 1) // while running |
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{ |
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// Print current status |
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printStatus(); |
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// User Input |
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printf("User Input:"); |
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scanf(" %s", userInput); |
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printf("\n"); |
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@ -124,6 +128,8 @@ void processInput(char userInput[20]) |
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{ |
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printf("Wrong Input!\n"); |
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} |
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inputCounter += 1; |
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} |
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// function for checking user input of exit |
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@ -137,6 +143,7 @@ int checkExit(char userInput[20]) |
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return 0; |
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} |
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//check is user moved |
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int checkMove(char userInput[20]) |
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{ |
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@ -177,3 +184,37 @@ int checkMove(char userInput[20]) |
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return 1; |
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} |
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} |
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// print actual location and messages from game.map |
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void printStatus() |
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{ |
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Room actualRoom = map[playerPosition]; |
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char moveMessage[30]; |
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if (lastPlayerPosition > playerPosition) |
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{ |
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strcpy(moveMessage, "You went to the south!"); |
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} |
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else if (lastPlayerPosition < playerPosition) |
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{ |
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strcpy(moveMessage, "You went to the north!"); |
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} |
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else if (lastPlayerPosition == playerPosition && playerPosition == 0) |
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{ |
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strcpy(moveMessage, "START"); |
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} |
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else |
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{ |
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strcpy(moveMessage, "You didn't move"); |
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} |
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if (lastPlayerPosition != playerPosition || playerPosition == 0 && inputCounter == 0) |
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{ |
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printf("\n\n################################################################################\n"); |
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printf("--> %s <--\n", moveMessage); |
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printf("%s\n", actualRoom.nameRoom); |
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printf("%s\n", actualRoom.msgRoom); |
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printf("\n"); |
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} |
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} |