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@ -31,11 +31,6 @@ void test_getCharacterHealthPoints (void) { |
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TEST_ASSERT_EQUAL_INT(15,testCharacter2.healthPoints); |
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TEST_ASSERT_EQUAL_INT(15,testCharacter2.healthPoints); |
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} |
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} |
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void test_addCharacterHealthPoints (void) { |
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increaseStat(&testCharacter2,HEALTHPOINTS,5); |
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TEST_ASSERT_EQUAL_INT(20,testCharacter2.healthPoints); |
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} |
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void test_setCharacterStrenght(void) { |
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void test_setCharacterStrenght(void) { |
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TEST_ASSERT_EQUAL_INT(0,testCharacter.strength); |
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TEST_ASSERT_EQUAL_INT(0,testCharacter.strength); |
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setCharacterStrength(&testCharacter,50); |
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setCharacterStrength(&testCharacter,50); |
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@ -46,11 +41,6 @@ void test_getCharacterStrength(void) { |
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TEST_ASSERT_EQUAL_INT(5,testCharacter2.strength); |
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TEST_ASSERT_EQUAL_INT(5,testCharacter2.strength); |
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} |
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} |
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void test_addCharacterStrength (void) { |
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increaseStat(&testCharacter2,STRENGTH,5); |
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TEST_ASSERT_EQUAL_INT(10,testCharacter2.strength); |
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} |
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void test_setCharacterDexterity(void) { |
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void test_setCharacterDexterity(void) { |
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TEST_ASSERT_EQUAL_INT(0,testCharacter.dexterity); |
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TEST_ASSERT_EQUAL_INT(0,testCharacter.dexterity); |
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setCharacterDexterity(&testCharacter,50); |
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setCharacterDexterity(&testCharacter,50); |
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@ -71,4 +61,11 @@ void test_getCharacterIntelligence(void) { |
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TEST_ASSERT_EQUAL_INT(7,testCharacter2.intelligence); |
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TEST_ASSERT_EQUAL_INT(7,testCharacter2.intelligence); |
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} |
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} |
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void test_increaseStat(void) { |
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increaseStat(&testCharacter2,STRENGTH,15); |
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TEST_ASSERT_EQUAL_INT(20,testCharacter2.strength); |
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increaseStat(&testCharacter2,INTELLIGENCE,15); |
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TEST_ASSERT_EQUAL_INT(22,testCharacter2.intelligence); |
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} |
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#endif // TEST |
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#endif // TEST |