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added fillAlmostFull to prevent playerwin

remotes/origin/ticTacToe
Aimee Reincke 2 years ago
parent
commit
5c7aa87a03
  1. 259
      src/c/ticTacToe.c

259
src/c/ticTacToe.c

@ -412,4 +412,263 @@ void fillAlmostFull(char field[3][3], bool* pt) {
return;
}
}
if (field[0][0] == 'O') {
if (field[0][1] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[0][1] = 'X';
*pt = true;
return;
}
else if (field[1][0] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[2][0] == 'O') {
field[1][0] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
}
if (field[0][1] == 'O') {
if (field[0][0] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[2][1] = 'X';
*pt = true;
return;
}
else if (field[2][1] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
}
if (field[0][2] == 'O') {
if (field[0][0] == 'O') {
field[0][1] = 'X';
*pt = true;
return;
}
else if (field[0][1] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[2][0] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
else if (field[1][2] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[1][2] = 'X';
*pt = true;
return;
}
}
if (field[1][0] == 'O') {
if (field[1][1] == 'O') {
field[1][2] = 'X';
*pt = true;
return;
}
else if (field[1][2] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
else if (field[0][0] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[2][0] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
}
if (field[1][1] == 'O') {
if (field[1][0] == 'O') {
field[1][2] = 'X';
*pt = true;
return;
}
else if (field[1][2] == 'O') {
field[1][0] = 'X';
*pt = true;
return;
}
else if (field[0][1] == 'O') {
field[2][1] = 'X';
*pt = true;
return;
}
else if (field[2][1] == 'O') {
field[0][1] = 'X';
*pt = true;
return;
}
else if (field[0][0] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[2][0] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
}
if (field[1][2] == 'O') {
if (field[1][0] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[1][0] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
}
if (field[2][0] == 'O') {
if (field[2][1] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[2][1] = 'X';
*pt = true;
return;
}
else if (field[0][0] == 'O') {
field[1][0] = 'X';
*pt = true;
return;
}
else if (field[1][0] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
}
if (field[2][1] == 'O') {
if (field[2][0] == 'O') {
field[2][2] = 'X';
*pt = true;
return;
}
else if (field[2][2] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[0][1] = 'X';
*pt = true;
return;
}
else if (field[0][1] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
}
if (field[2][2] == 'O') {
if (field[2][0] == 'O') {
field[2][1] = 'X';
*pt = true;
return;
}
else if (field[2][1] == 'O') {
field[2][0] = 'X';
*pt = true;
return;
}
else if (field[0][2] == 'O') {
field[1][2] = 'X';
*pt = true;
return;
}
else if (field[1][2] == 'O') {
field[0][2] = 'X';
*pt = true;
return;
}
else if (field[1][1] == 'O') {
field[0][0] = 'X';
*pt = true;
return;
}
else if (field[0][0] == 'O') {
field[1][1] = 'X';
*pt = true;
return;
}
}
}
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