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#ifdef TEST |
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#include "unity.h" |
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#include "weapon.h" |
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void setUp(void) |
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{ |
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} |
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void tearDown(void) |
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{ |
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} |
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void test_getName(void) |
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{ |
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// arrange |
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char *nameOfWeapon = "Kukri", *result; |
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Weapon test; |
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test.name = nameOfWeapon; |
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/* act */ |
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// Die Funktion wird ausgeführt |
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result = getName(&test); |
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// output |
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printf("getName | name should be: %s -> is: %s", nameOfWeapon, result); |
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// assert |
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TEST_ASSERT_EQUAL(nameOfWeapon, result); |
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} |
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#endif // TEST |