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#ifdef TEST |
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#include "unity.h" |
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#include "player.h" |
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#include "items.h" |
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#include "nav_helper.h" |
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void setUp(void) |
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{ |
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} |
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void tearDown(void) |
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{ |
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} |
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void test_addItemToInventory(void) |
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{ |
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/* arrange */ |
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// Hier die Werte eingeben/deklarieren |
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int shopItemIndex = 1; |
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Player actualPlayer; |
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Item *availableItems = getItems("./src/content/items.map"); |
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/* act */ |
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// Die Funktion wird ausgeführt |
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actualPlayer = addItemToInventory(availableItems, shopItemIndex, actualPlayer); |
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/* assert */ |
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// Vergleichen mit Inhalt von game.Map File |
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TEST_ASSERT_EQUAL_INT(shopItemIndex, actualPlayer.itemInventory[0].id); |
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} |
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#endif // TEST |