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@ -32,13 +32,20 @@ void tearDown(void) |
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void test_spellFireball(void) |
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{ |
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TEST_ASSERT_EQUAL_INT(10,spellFireball(&testCharacter)); |
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TEST_ASSERT_EQUAL_INT(13,spellFireball(&testCharacter2)); |
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int result = spellFireball(&testCharacter).damage; |
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TEST_ASSERT_EQUAL_INT(10,result); |
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result = spellFireball(&testCharacter2).damage; |
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TEST_ASSERT_EQUAL_INT(13,result); |
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} |
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void test_spellHeal(void) |
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{ |
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TEST_ASSERT_EQUAL_INT(10,spellHeal(&testCharacter)); |
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TEST_ASSERT_EQUAL_INT(12,spellHeal(&testCharacter2)); |
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int result = spellHeal(&testCharacter).healing; |
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TEST_ASSERT_EQUAL_INT(10,result); |
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result = spellHeal(&testCharacter2).healing; |
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TEST_ASSERT_EQUAL_INT(12,result); |
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} |
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#endif // TEST |