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@ -21,6 +21,16 @@ void test_isPlayerAlive_healthGreaterZero(void) |
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TEST_ASSERT_TRUE(playerAlive(health)); |
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TEST_ASSERT_TRUE(playerAlive(health)); |
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} |
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} |
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void test_isPlayerAlive_healthLowerZero(void) |
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{ |
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//arrange |
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int health = -1; |
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//act |
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//assert |
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TEST_ASSERT_FALSE(playerAlive(health)); |
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} |
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void test_playerIsDamaged(void) |
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void test_playerIsDamaged(void) |
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{ |
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{ |
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//arrange |
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//arrange |
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@ -125,4 +135,14 @@ void test_getterWithParams(void){ |
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TEST_ASSERT_EQUAL(damage, getEnemyInt(&test.damage)); |
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TEST_ASSERT_EQUAL(damage, getEnemyInt(&test.damage)); |
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TEST_ASSERT_EQUAL(attack, getEnemyInt(&test.attack)); |
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TEST_ASSERT_EQUAL(attack, getEnemyInt(&test.attack)); |
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} |
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} |
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void test_switchingTurns(void) |
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{ |
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//arrange |
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int currentTurn = 0, result; |
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//act |
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result = switchTurns(currentTurn); |
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//assert |
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TEST_ASSERT_EQUAL(1,result); |
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} |
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#endif // TEST |
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#endif // TEST |