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@ -246,4 +246,11 @@ bool dodge (Character *character, enemy* enemy) { |
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return true; |
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} |
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return false; |
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} |
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void rest(Character *character) { |
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setCharacterHealthPoints(character, getCharacterMaxHealthPoints(character)); |
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setCharacterManaPoints(character, 10); |
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setCharacterStatus(character, SPELL_EFFECT_NONE); |
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setCharacterStatusDuration(character, 0); |
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} |