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@ -55,8 +55,9 @@ void test_playerIsDamaged(void) |
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// arrange |
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// arrange |
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int expectedHealth = 90; |
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int expectedHealth = 90; |
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// act |
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// act |
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int result = playerDamaged(&testenemy, &testcharacter); |
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// assert |
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// assert |
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TEST_ASSERT_EQUAL(expectedHealth, playerDamaged(&testenemy, &testcharacter)); |
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TEST_ASSERT_EQUAL(expectedHealth, result); |
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} |
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} |
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void test_playerIsNotOverhealed(void) |
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void test_playerIsNotOverhealed(void) |
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@ -65,8 +66,9 @@ void test_playerIsNotOverhealed(void) |
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setCharacterHealthPoints(&testcharacter, 95); |
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setCharacterHealthPoints(&testcharacter, 95); |
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int heal = 10; |
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int heal = 10; |
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// act |
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// act |
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int result = playerHeal(&testcharacter, heal); |
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// assert |
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// assert |
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TEST_ASSERT_EQUAL(getCharacterMaxHealthPoints(&testcharacter), playerHeal(&testcharacter,heal)); |
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TEST_ASSERT_EQUAL(getCharacterMaxHealthPoints(&testcharacter), result); |
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} |
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} |
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void test_setEnemyHealth(void) |
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void test_setEnemyHealth(void) |
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@ -389,6 +391,9 @@ void test_enemyHealsNoPotion(void) |
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} |
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} |
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int test_rollInitiative (void) { |
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int test_rollInitiative (void) { |
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TEST_ASSERT(testcharacter.dexterity + 1 <= rollInitiative(&testcharacter) && testcharacter.dexterity + 20 >= rollInitiative(&testcharacter)); |
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int initiative = rollInitiative(&testcharacter); |
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TEST_ASSERT(testcharacter.dexterity + 1 <= initiative && testcharacter.dexterity + 20 >= initiative); |
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} |
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} |
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#endif // TEST |
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#endif // TEST |