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refactoring: changed variable names in test_enc

remotes/origin/encIntegration
János 2 years ago
parent
commit
0d3e29f592
  1. 28
      test/c/test_encounter.c

28
test/c/test_encounter.c

@ -185,12 +185,12 @@ void test_switchingTurns(void)
void test_FightPlayerWins(void)
{
// arange
int playerHealth = 100, playerDamage = 10, playerArmor = 4, playerAttack = 5;
int playerHealth = 100, playerDamage = 10, playerArmor = 4, playerMaxHealth = 100;
int enemyHealth = 1, enemyDamage = 4, enemyArmor = 4, enemyMaxHealth = 5;
int result;
// act
//strength,dexterity,intelligence,healthPoints,manaPoints,level,exp,maxExp,attack,armor,maxHealthPoints;
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
playerInputChar_ExpectAndReturn('a');
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
result = fight(&testChar, &test);
@ -201,11 +201,11 @@ void test_FightPlayerWins(void)
void test_FightEnemyWins(void)
{
// arange
int playerHealth = 1, playerDamage = 10, playerArmor = 4, playerAttack = 5;
int playerHealth = 1, playerDamage = 10, playerArmor = 4, playerMaxHealth = 5;
int enemyHealth = 100, enemyDamage = 4, enemyArmor = 4, enemyMaxHealth = 100;
int result;
// act
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
playerInputChar_ExpectAndReturn('a');
randomInt_ExpectAndReturn(1);
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
@ -217,11 +217,11 @@ void test_FightEnemyWins(void)
void test_FightPlayerChoosesAttack(void)
{
// arrange
int playerHealth = 100, playerDamage = 10, playerArmor = 4, playerAttack = 5;
int playerHealth = 100, playerDamage = 10, playerArmor = 4, playerMaxHealth = 5;
int enemyHealth = 6, enemyDamage = 4, enemyArmor = 4, enemyMaxHealth = 100;
int result;
// act
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
playerInputChar_ExpectAndReturn('a');
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
fight(&testChar, &test);
@ -233,11 +233,11 @@ void test_FightPlayerChoosesAttack(void)
void test_FightPlayerHeals_thenAttacks_Wins(void)
{
// arrange
int playerHealth = 2, playerDamage = 10, playerArmor = 4, playerAttack = 10;
int playerHealth = 2, playerDamage = 10, playerArmor = 4, playerMaxHealth = 10;
int enemyHealth = 11, enemyDamage = 4, enemyArmor = 4, enemyMaxHealth = 100;
int result;
// act
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
playerInputChar_ExpectAndReturn('h');
randomInt_ExpectAndReturn(1);
@ -252,11 +252,11 @@ void test_FightPlayerHeals_thenAttacks_Wins(void)
void test_FightPlayerFlees(void)
{
// arrange
int playerHealth = 10, playerDamage = 10, playerArmor = 4, playerAttack = 10;
int playerHealth = 10, playerDamage = 10, playerArmor = 4, playerMaxHealth = 10;
int enemyHealth = 11, enemyDamage = 4, enemyArmor = 4, enemyMaxHealth = 100;
int result;
// act
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
playerInputChar_ExpectAndReturn('f');
result = fight(&testChar, &test);
@ -367,15 +367,15 @@ void test_enemyChoosesHeal_ThenAttackWins(void)
//arange
int result;
int enemyHealth = 6, enemyDamage = 10, enemyArmor = 5, enemyMaxHealth = 100;
int playerHealth = 10, playerDamage = 10, playerArmor = 5, playerAttack = 10;
enemy test2 = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
int playerHealth = 10, playerDamage = 10, playerArmor = 5, playerMaxHealth = 10;
enemy test = {enemyHealth, enemyDamage, enemyArmor, enemyMaxHealth};
//act
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,100};
Character testChar = {10,10,10,playerHealth,100,1,0,100,playerDamage,playerArmor,playerMaxHealth};
playerInputChar_ExpectAndReturn('a');
randomInt_ExpectAndReturn(39); //39%20 = 19 , 19 + 1 = 20
playerInputChar_ExpectAndReturn('a');
randomInt_ExpectAndReturn(0); //0%20 = 0 , 0 + 1 = 1
result = fight(&testChar, &test2);
result = fight(&testChar, &test);
//assert
TEST_ASSERT_EQUAL(0, result);

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