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@ -137,16 +137,18 @@ void processInput(char userInput[20]) |
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int result = openShop(availableItems); // result > 0 -> integer = index of item OR result = 0 -> cancel |
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int result = openShop(availableItems); // result > 0 -> integer = index of item OR result = 0 -> cancel |
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if (result > 0) |
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if (result > 0) |
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{ |
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{ |
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addItemToInventory(availableItems, result, actualPlayer); |
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actualPlayer = addItemToInventory(availableItems, result, actualPlayer); |
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} |
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} |
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printStatus(); |
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} |
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else if (strcmp(userInput, "inventory") == 0) |
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{ |
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showInventory(actualPlayer); |
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} |
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} |
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else if (checkMove(userInput) == 1) |
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else if (checkMove(userInput) == 1) |
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{ |
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{ |
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printf("Wrong Input!\n"); |
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printf("Wrong Input!\n"); |
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} |
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} |
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inputCounter += 1; |
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} |
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} |
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// function for checking user input of exit |
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// function for checking user input of exit |
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@ -163,12 +165,10 @@ int checkExit(char userInput[20]) |
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// check is user moved |
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// check is user moved |
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int checkMove(char userInput[20]) |
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int checkMove(char userInput[20]) |
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{ |
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{ |
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Room r = map[playerPosition]; |
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Room r = map[playerPosition]; |
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inputCounter += 1; |
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if (strcmp(userInput, "north") == 0) |
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if (strcmp(userInput, "north") == 0) |
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{ |
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{ |
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printf("->N\n"); |
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lastPlayerPosition = playerPosition; |
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lastPlayerPosition = playerPosition; |
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if (playerPosition == (int)(mapMax - 1)) |
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if (playerPosition == (int)(mapMax - 1)) |
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{ |
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{ |
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@ -183,7 +183,6 @@ int checkMove(char userInput[20]) |
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} |
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} |
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else if (strcmp(userInput, "south") == 0) |
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else if (strcmp(userInput, "south") == 0) |
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{ |
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{ |
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printf("->S\n"); |
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lastPlayerPosition = playerPosition; |
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lastPlayerPosition = playerPosition; |
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if (playerPosition > 0) |
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if (playerPosition > 0) |
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{ |
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{ |
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