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42 lines
766 B
42 lines
766 B
#include "unity.h"
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#include "Spiellogik.h"
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#include <stdlib.h>
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void setUp(void){
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}
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void tearDown(void){
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}
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void test_test1(void){
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int result = probe(2);
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TEST_ASSERT_EQUAL_INT(2, result);
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}
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void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
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int realU[N][N];
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realU[11][12] = 1;
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int result = feldFrei( realU, 11,12);
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TEST_ASSERT_EQUAL_INT(0 , result);
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}
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void test_feldFrei_Verhalten_bei_freiem_Feld(void){
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int realU[N][N];
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realU[11][12] = 0;
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int result = feldFrei(realU, 11, 12);
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TEST_ASSERT_EQUAL_INT(1, result);
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}
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//Tests zur Bewegung nach oben
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void test_lose_up_freiesFeld(void){
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int realU[20][20] = { 0 };
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realU[10][12] = 4;
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int result = lose(realU, 'u');
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TEST_ASSERT_EQUAL_INT(0, result);
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}
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